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Playful solutions for complex problems.

The Mind Games Logo, a brain consisting of fitting puzzle pieces.

Impactful Gamification & Serious Games

Playful solutions for complex problems.

Mind Games GmbH Germany

The company for

effective and sustainable

Gamification & Serious Games

Do you want to make use of Gamification and Serious Games, but just don't know how?

We plan, design, develop, implement, maintain and evaluate Gamification & Serious Games for governmental institutions, NGOs and private companies all around the world.

Pyramid that visualizes Gamification and how it connects to similar terms.
A scatch of a flying robot.
Unsere Spiele

Recent projects

You have a problem that you want to solve? If it is connected to awareness raising, learning or behaviour change there is a good chance that we can help you by making use of Gamification or Serious Games. There is no sector where we didn't see it work. You need a proof? This is a brief selection of our recent projects in heterogeneous contexts, always collaborating with various international teams.

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A screenshot of the game 2121.

Serious Game

"2121" is a multiplayer serious game that nurtures active citizenship among digitally-savvy youth in the 21st century. This serious game's mission is to advance civic literacy and involve young people around the world in becoming informed, engaged, and responsible local and global citizens. The game is available in English, Arabic and French.

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A genderfluid person with rainbow-colored hair.
A screenshot of the game Mama Atingi Shop.

Serious Game

"Mama Atingi Shop" is a game on basic entrepreneurship education and sustainable tourism in the African context. It was co-developed by Mind Games in cooperation with 4 African studios.

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A screenshot of the gamified course on Energy Efficiency.

Gamified Course

"Energy Operations" is a gamified, self-paced e-learning course on energy efficiency for small and medium companies. Its content covers energy basics and explores more advanced saving potentials like water management, pumps and ventilation. It was implemented in South-East Asia and Sub-Sahara Africa.

The logo of the learning platform Atingi.
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A picture of Philipp Busch.
Kontakt

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Serious Games.

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